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The three winning teams pose for photos
after the championship. Pic: Ye Kaung Myint Maung |
LIKE many young people in Yangon, 21-year-old Mg Tin Htut Win
Naing is obsessed with computer games.
For Mg Tin Htut Win Naing it’s not a new thing, he’s
had his addiction since passing his matriculation exam four years
ago.
The epicentre of his computer fix is Nt.net network gaming centre
in Heldan, Kamaryut township. It’s where he and his similarly
inclined friends meet and do battle – e-style.
Together Mg Tin Htut Win Naing and his friends formed a gaming
group and called it “Revolution”, with full sponsorship
from their gaming centre.
But in their first competitive outing the Revolution team was
routed, failing to escape the qualifying round. In shame the group
decided to rename themselves “DQR”, or “Disqualify
Revolution”. And Mg Tin Htut Win Naing was named team leader.
“It reminds us every time that we to fight hard to win,”
Mg Tin Htut Win Naing said. He added that the team realised that
a lack of match experience was hobbling them and set about getting
more experience. “We invited other gaming groups to play
against us and we bet a little money on the outcome to make it
fun.
“It cost us a lot initially because we lost but then we
started winning most of our battles, which gave us strength and
the belief we needed to beat other teams in competitions,”
he said.
And this translated to initial success in the four-day DOTA
e-Sport Championship, which was held in the first week of February.
DOTA was organised by the Myanmar Gamers Club, a local grouping
of gamers, internet café owners and accessories shops.
During the tournament, thirty two teams competed for world domination
in Warcraft 3: Frozen Throne, a strategy simulation game where
players build civilisations and use them to smash those of their
competitors.
During the knock-out stage of the tournament, Mg Tin Htut Win
Naing told The Myanmar Times how he picked up the gaming bug.
“I started playing computer games when I was 16 and started
with shooting games like Counter Strike.
“But now, I prefer playing strategy games like Warcraft
III because it’s more challenging and there are lots of
twists and turns,” said the young University of Dental Medicine
student.
“I played as much as four hours a day when I started studying.
And even though I’m a final-year student I can’t help
playing computer games everyday,” he admitted.
He conceded that computer games have swallowed lots of his time
and money but he enjoys it and won’t stop; especially with
K1 million on offer for the winning team at DOTA.
“I’m now determined to win in the finals and grab
that money. It will cover part of money I’ve spent on games
and will impress my parents,” he said.
Mg Tin Lin Zaw, 23, a player with the “E4C1” team
– which was due to play DQR in the semi – is a final-year
student at the University of Medicine (1) in Yangon. He said computer
games are a safe and easy outlet for young people to vent their
frustrations.
“The virtual world of computer games is a chance for young
people to temporarily escape from life. And it’s a lot safer
than other outlets like smoking, drinking, gambling or having
sex,” he said.
While computer games are accepted by many young people in Myanmar,
there are plenty who say they promote violent behaviour, something
that Mg Tin Lin Zaw was quick to deny.
He admitted that some games can fuel violent or bad behaviour
in some people but, he said, these people were probably already
predisposed to this.
“Most computer games stimulate creativity and quick-thinking
in the player, not violence. If someone becomes violent playing
these games, there’s a very strong chance they were already
like that,” he said.
And Mg Tin Htut Win Naing said that game centres play an important
role in preventing underage gamers from playing adult games.
“There are no rules or regulations forcing game centres
to restrict what type of games that people can play. But it’s
fortunate that centres here usually only offer games that can
be played by anyone,” he said.
Ko Min Wint Oo, the head of the Myanmar Gamers Club, said parent’s
attitudes are critical for young enthusiasts and they need to
make it acceptable for their children to play such games.
Mg Tin Htut Win Naing said his parents neither supported nor
opposed his gaming but occasionally warned him not to be too extreme.
Mg Tin Lin Zaw said it’s important to strike a balance between
gaming and his education and is careful not to spend too much
time playing.
“My parents don’t like my obsession. But they won’t
prevent me from playing because I’ve proved that I can handle
it.
“I’m already in a good university and have made
it to the final year, even though I’m still playing games.”
But he warned that not everyone could balance gaming and study
and some could easily become addicted.
“I wish I could explain to young gamers how hard I study
when I’m not playing,” he said.
When the fast, furious and sweaty competition resumed, DQR defeated
E4C1 in the semis and moved into the final, where they met AMS.
Ko Min Wint Oo, also the owner of 4AM Digital Services that
provides gaming products and accessories, said that the group
has organised competitions since 2003.
He said that the organisers applied international-standard rules
and regulations to keep competition clean and encourage younger
gamers, including barring the passage of crude messages designed
to distract or annoy opponents.
More than 300 people turned up for the final, which saw DQR
edge “Fantastic” and take home the K1 million and
the title.
And for Mg Tin Htut Win Naing there was personal glory too –
he took home the ‘best player’ award for the competition.